Week (9?) Update
- Robin Mikkelsson
- Dec 5, 2019
- 3 min read
Today I write to get the thing up to date with what I've been up to. I still have no idea what I am doing so as usual i will post some pictures and add as much description as I can.
I also will do something that I probably should have done all along, I will write the end of this post as I animate a shot for the animation we are working on. Oh yeah, I am back in Cheeze World!

I have been working on a winter scene of icy cheesy world with the cream cheese mountains except frozen now, and a cheeze block igloo. The cat walk cycle was a nightmare, I tried using some internet examples for reference and ended up doing basically two slightly offset scissor walk cycles connected by an ugly not very-cat like body. No idea how it ended up looking like anything.
Here is the sketch layers (in a separate Flash symbol because I needed the main symbol to be clean) The front legs I highlighted with green so i would know which legs are which when doing the line art, and eventually painting the cat in.
The rat I am just sketching in and then drawing generic Roman-esque clothing on him, It doesn't matter much how detailed or stylistic he is at this shot, as he is tiny in the final shot anyway.
This walk cycle with the mouse bouncing on top... I have never cheesed anything so badly in my life, I thought i could get myself together to focus on work for university and produce some seriously quality stuff, but I suppose i need to invest more time in studying walk cycles and character design in general, developing my own style. Until now I've been a bit all over the place.
Painting the background assets for the shot in AutoDesk Sketchbook, just my normal procedure, in the end i export them as PNG files to be used in Flash. I run an older version of flash so it treats PNG format files a bit strangely, lowering the brightness around the edges of the PNGs but for what we are doing here it looks fine.
Not sure if possible to see, but i drew sort of cold mist for the shot as well, to add some atmospheric effects for it, despite its screen time for the final edit being predicted at ~1 second. And the tree, sort of used the technique i learned from Bob Ross combined with my own technique. Not great, not terrible in my opinion.
NOW it is time for the second shot of the scene, the rat riding the cat, a closer-up shot, with him bouncing on the back, with the mountains behind him slowly disappearing behind the horizon.
Here is the character design for Julirat (I think, still not entirely familiar with the cheeze world lore my team came up with during my absence) This will now be imported into flash alongside cropped out mountains from my previous paintings.
Putting everything together, tweening some of the assets i drew, again, cheesing it, but it looks alright. I will add snow at a later point, blowing across the screen.
Not sure how well it is visible here, but the mountains in the background slowly slip below the horizon and become more faded, blending with the background, in an attempt to create an illusion of atmospheric perspective/depth. That's all for this week.
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